←模块:NumberToChinese欢迎来到Undertale社区维基(*`∀´*)ノ亻,如果想要参与条目创建或编辑,请先登录哦因为以下原因,您没有权限编辑本页: 您请求的操作仅限属于该用户组的用户执行:用户 您可以查看和复制此页面的源代码。 local p = {} local calc_lib = {} --用于处理科学记号 local yesno = require('Module:Yesno') local function stringToTable(s) --字串转阵列 local t = {} for i = 1, #s do --将每一个字元存入阵列 t[i] = s:sub(i, i) end return t end local ClearTenOne, NoClearOne, ClearAllOne = 0, 1, 2 --清除首位1的状况,清十前1、不清1、清所有首位1 local Normal, Financial = 0, 1 --小写和大写 local Over, Ten, Hundred, Thousand, LargeStart = 10, 11, 12, 13, 14 --Over是万进的节点ID,LargeStart是万进位数中文的开始ID local Data = { --中文数字资料 standard = {{'〇', '一', '二', '三', '四', '五', '六', '七', '八', '九'}, {'零', '壹', '贰', '参', '肆', '伍', '陆', '柒', '捌', '玖'}}, decimal = {{'', '十', '百', '千'}, {'', '拾', '佰', '仟'}}, large = {'', '万', '亿', '兆', '京', '垓', '秭', '穰', '沟', '涧', '正', '载', '极', '恆河沙', '阿僧祇', '那由他', '不可思议', '无量', '大数'}, NotANumber = "这不是一个数字", Infinity = "无穷大", NumberingZero = '〇', Positive = '正', Negative = '负', Point = '点', Dash = '之' } local largeSize = #(Data.large) local function argsToVariable(frame) --输入参数阵列转变数 local args = require('Module:Arguments').getArgs(frame) local number = args.num or args.number or args[1] or 0 local numberType = args.b or args.daiji or args.numberType or Normal numberType = tonumber(numberType) or (yesno(numberType) and Financial or Normal) if (numberType > Financial) then numberType = Financial end local clearOne = args.ten or args.clearOne or ClearTenOne clearOne = tonumber(clearOne) or ClearTenOne if (clearOne > ClearAllOne) then clearOne = ClearAllOne end return number, numberType, clearOne end local function IDToChinese(id, numberType) --由上述定义可以知道ID代表意义 if id < Over then --小于Over的id即数字本身 return Data.standard[numberType + 1][id + 1] elseif id < LargeStart then --Over至LargeStart的id即为万进前的单位 (如:十、百、千) return Data.decimal[numberType + 1][id - Over + 1] elseif id < LargeStart + largeSize then --万进后的单位 return Data.large[id - LargeStart + 1] else --用完后单位再进位 return p.LargeName(id - LargeStart) end end local function LessThan10000ToID(number) --低于10000的转换,用途为中文数字是万进 local id = {} table.insert(id, 0) --先丢0让千位判断较容易 local numberArr = stringToTable(number .. '') for i = 1, 4 do repeat if id[#id] == 0 and numberArr[i] == '0' then --当连续0的时候直接跳出 break elseif id[#id] ~= 0 and numberArr[i] == '0' then --当上一位不是0,目前是0时单纯加入0不加入千百十的ID table.insert(id, 0) break end table.insert(id, tonumber(numberArr[i])) --其他状况就照一般说法位数大小和位数名称 table.insert(id, Thousand - i + 1) until true end if numberArr[1] ~= '0' then --如果千位不为0把首位0去除 table.remove(id, 1) end if #id > 1 then --只有在0000的时候ID个数才会只有1 id[#id] = Over else table.insert(id, Over) end return id end local function FrontNumberToChinese(number, numberType, clearOne) --这边的前数指的是大数,但实际英文并非如此称呼,只是要让名称浅显易懂 number = '0000' .. number --把位数补到4的倍数,先补4个0在清除多馀的,下列程式本身有去除首位0的功能,若首位0会自动消除 number = number:sub(#number % 4 + 1) local numberLargeLength = #number / 4 local id = {} table.insert(id, 0) --先补0让最高的万进位数容易判断 for i = 1, numberLargeLength do repeat local data = LessThan10000ToID(number:sub(i * 4 - 3, i * 4 - 3 + 4)) if id[#id] == 0 and #data == 2 then --如果上一个万进位数为0,目前也为0(0000的ID个数最后有加上Over,所以为2),则直接跳出 break elseif id[#id] ~= 0 and #data == 2 then --如果上一个万进位数不为0,目前为0,补0跳出 table.insert(id, 0) break elseif id[#id] == 0 and data[1] == 0 then --如果上一个万进位数为0,目前的万进位数首位为0,清除掉首位0 table.remove(data, 1) end for j = 1, #data do --将目前的万进位数加入到ID阵列裡 table.insert(id, data[j]) end id[#id] = LargeStart + numberLargeLength - i --最后补上万进位数的ID until true end if #id == 1 then --ID长度为1代表答案是0 return IDToChinese(0, numberType) end table.remove(id, 1) --清除首位0 table.remove(id, #id) --清除最后一个元素,有可能是万进位数的第1个空格ID,也有可能是末位0 if clearOne == ClearTenOne and id[1] == 1 and id[2] == Ten then --如果是选择清十前1,则必须首位要是一十才清1 table.remove(id, 1) elseif clearOne == ClearAllOne and id[1] == 1 and #id > 1 then --不管如何首位1都清,但是单独1不清1 table.remove(id, 1) end local chinese = '' --转成中文回传 for i = 1, #id do chinese = chinese .. IDToChinese(id[i], numberType) end return chinese end local function BackNumberToChinese(number, numberType) --这边的后数指的是小数,但实际英文并非如此称呼,只是要让名称浅显易懂 local chinese = '' local numberLength = #number local numberArr = stringToTable(number .. '') while numberLength > 0 do --寻找末位0的个数,并扣除个数 if numberArr[numberLength] ~= '0' then break else numberLength = numberLength - 1 end end for i = 1, numberLength do --直接转成中文回传 chinese = chinese .. IDToChinese(tonumber(numberArr[i]), numberType) end return chinese end local function NumberToChinese(number, numberType, clearOne) --转中文 number = tostring(number) --转成字串进行作业 Data.standard[Normal + 1][0 + 1] = Data.standard[Financial + 1][0 + 1] --一般数量时大小写的0皆使用“零”,然后Lua的阵列从1开始 local chinese = '' number = mw.ustring.gsub(mw.text.trim(number), "%s+", '') --移除空白字元 local check_char = mw.ustring.sub(number, 1, 1) --读取第一个字以便判断正负号 if check_char == '+' then --有正号才显示正 chinese = chinese .. Data.Positive number = mw.ustring.sub(number, 2, #number) elseif check_char == '-' or check_char == '−' then chinese = chinese .. Data.Negative number = mw.ustring.sub(number, 2, #number) --在此阶段仍有可能有非ASCII字元,故使用mw.ustring end if number == '∞' or number:lower()=='inf' then chinese = chinese .. Data.Infinity return chinese end if number:lower()=='nan' then --nan会让tonumber通过,故提前跳出 chinese = ((chinese == '') and Data.Positive or chinese) .. Data.NotANumber return chinese end if number:find("[%d%.][Ee][%d%+%-]") then --如果有科学记号 if type(calc_lib.scientific2number) ~= type(function()end) then calc_lib = require("Module:Complex_Number/Calculate")end number = calc_lib.scientific2number(number) --将科学记号转换成一般数字 end if number:find("[Ee]") then return Data.NotANumber end --如果转换完还有e字元代表非法的科学记号 local frontNumber, backNumber = '', '' local point = number:find('%.') if point == nil then --如果小数点不存在代表只有大数 frontNumber = number else --撷取大数部分及小数部分 frontNumber = number:sub(1, point - 1) backNumber = number:sub(point + 1, #number) end if tonumber('0' .. frontNumber) == nil or --lua空字串判断为非数值,所以一定要至少补1个0 tonumber('0.' .. backNumber .. '0') == nil then --如果这裡有小数点(变为超过1个小数点)则会误判为数字,所以一定要补1个'0.' return Data.NotANumber end chinese = chinese .. FrontNumberToChinese(frontNumber, numberType, clearOne) local success, backChinese = pcall(BackNumberToChinese, backNumber, numberType) if not success then return Data.NotANumber end --遗漏的事项会让转换的过程出错;若出错,则假定其并非一个数字 if backChinese ~= '' then --如果小数为空字串则连小数点都不加入中文字串 chinese = chinese .. Data.Point .. backChinese end return chinese end local function NumberToChineseNumbering(number, numberType) --编号用途,编号只叙述数字不叙述进位系统,且有多个“点”和“之” number = tostring(number) --转成字串进行作业 Data.standard[Normal + 1][0 + 1] = Data.NumberingZero --一般编号时小写的0使用“〇”,然后Lua的阵列从1开始 local chinese = '' local numberLength = #number local numberArr = stringToTable(number .. '') for i = 1, numberLength do if numberArr[i] == '.' then --小数点在编号时中文通常念作“点” chinese = chinese .. Data.Point elseif numberArr[i] == '-' then --减号在编号时中文通常念作“之” chinese = chinese .. Data.Dash elseif tonumber(numberArr[i]) ~= nil then chinese = chinese .. IDToChinese(tonumber(numberArr[i]), numberType) end end return chinese end local function loadInvChineseData() Data.number={['叄'] = 3, ['叁'] = 3, ['䦉'] = 4, ['两'] = 2, ['两'] = 2} Data.standard[3] = {'零', '壹', '贰', '参', '肆', '伍', '陆', '柒', '捌', '玖'} Data.standard[4] = {'洞', '么', '两', '叄', '肆', '伍', '六', '拐', '八', '勾'} Data.otherNumber = { ['廿'] = {addAt = 2, value = 2}, ['念'] = {addAt = 2, value = 2}, ['卅'] = {addAt = 2, value = 3}, ['卌'] = {addAt = 2, value = 4}, ['皕'] = {addAt = 3, value = 2}, } local all_large = {Data.large, {'', '万', '亿', '兆', '京', '垓', '秭', '穰', '沟', '涧', '正', '载', '极', '恒河沙', '阿僧祇', '那由他', '不可思议', '无量', '大数'}} Data.less1000={} Data.largeTable = {['$'] = 1, [Data.Point] = 1, ['点'] = 1} for i=1,#(Data.standard) do --建表以利数字查表 for j=1,#(Data.standard[i]) do Data.number[Data.standard[i][j]] = j - 1 end end for i=0,9 do Data.number[tostring(i)] = i end for i=1,#(Data.decimal) do --建表以利单位查表 for j=1,#(Data.decimal[i]) do Data.less1000[Data.decimal[i][j]] = j end end Data.maxLarge = 0 for i=1,#all_large do --建表以利大数量词查表 for j=1,#(all_large[i]) do if mw.ustring.len(all_large[i][j]) > Data.maxLarge then Data.maxLarge = mw.ustring.len(all_large[i][j]) end Data.largeTable[all_large[i][j]] = j end end end local function FindChineseToken(str, i) local it = mw.ustring.sub(str, i, i) for j=1,Data.maxLarge do --对照表中所有可能长度的子字串 local lit = mw.ustring.sub(str, i, i + j) if Data.largeTable[lit] then --如果查表命中 it = lit i = i + j break --表示已经找到数字词彙,跳出 end end return ((it=='')and'null'or it), i --查不到返回'null'以利判断 end local function LoadChineseToken(input_str) local str = input_str..'$' --加入结尾符号 local token_list = {} local i, strlen, it, uit = 1, mw.ustring.len(str), '', '' local buffer, buffer_flag = {0,0,0,0}, false --每四位数一个缓衝区 while i <= strlen do --逐一数字词彙查找 it, i = FindChineseToken(str, i) uit = it if not(Data.number[it] or Data.otherNumber[it] or Data.less1000[it] or Data.largeTable[it])then if it~='null'then error(mw.ustring.format("未知的字元 '%s'", it), 2)end end if Data.less1000[it] then --单独的数字量词(十、百、千),当作省略了 "一" 的表示方式 buffer[Data.less1000[it]] = 1 local check_error, err_i = FindChineseToken(str, i + 1) if Data.less1000[check_error] then error(mw.ustring.format("错误的用法 '%s'", it..check_error), 2) end buffer_flag = true elseif Data.otherNumber[it] then buffer[Data.otherNumber[it].addAt] = Data.otherNumber[it].value local check_error, err_i = FindChineseToken(str, i + 1) if Data.less1000[check_error] then error(mw.ustring.format("错误的用法 '%s'", it..check_error), 2) end buffer_flag = true elseif Data.number[it] then --读到数字 if Data.number[it] ~= 0 then i = i + 1 uit, i = FindChineseToken(str, i) --检查下一个数字词彙是否是数字量词 if not(Data.number[uit] or Data.less1000[uit] or Data.largeTable[uit])then if uit~='null'then error(mw.ustring.format("未知的字元 '%s'", uit), 2)end end local check_error, err_i = FindChineseToken(str, i + 1) if Data.less1000[check_error] then error(mw.ustring.format("错误的用法 '%s'", uit..check_error), 2) end if Data.less1000[uit] then --数字 + 数字量词 在该位数做纪录 buffer[Data.less1000[uit]] = Data.number[it] buffer_flag = true elseif Data.number[uit] then error(mw.ustring.format("错误的用法 '%s'", it..uit), 2) else --数字 + 大数量词 表示本缓衝区(小于1000的子字串)已读完,储存token,更新缓衝区 buffer[1] = Data.number[it] table.insert(token_list, buffer) buffer = {0,0,0,0} buffer_flag = false end else local check_next, next_i = FindChineseToken(str, i + 1) if (Data.largeTable[(check_next == '')and'null'or check_next]) and (not buffer_flag) then buffer[1] = 1 --省略1的写法 buffer_flag = true end end end if Data.largeTable[(uit == '')and'null'or uit] then --读到的内容是大数量词 if buffer_flag then --检查是否有未储存的缓衝区 table.insert(token_list, buffer) --如有未储存的缓衝区,储存token,更新缓衝区 buffer = {0,0,0,0} buffer_flag = false end table.insert(token_list, Data.largeTable[uit]) --储存大数量词id到token表 end i = i + 1 end if buffer_flag then --还有未储存的缓衝区表示有万未以下的数 table.insert(token_list, buffer) --储存token end if type(token_list[1]) ~= type({}) then --最高位如果本身是大数量词id,当作省略了 "一" 的表示方式 table.insert(token_list, 1, {1,0,0,0}) end local loop_count, maxId = #token_list, 0 --准备整理token local result = {} i, buffer_flag = 1, false local last_it = {} while i <= loop_count do it = token_list[i] if type(it) == type(0) then --如果是大数量词id it = it - 1 uit = token_list[i + 1] --如果是连续的大数量词id,将之值相加 (lua阵列以1起始所以减1) while type(uit) == type(0) and i <= loop_count do it = it + uit - 1 i = i + 1 uit = token_list[i + 1] end it = it + 1 --加回1变成id if it > maxId then maxId = it end --纪录出现过的最大id result[it] = last_it --在这id位置下储存解析完的一组4个数位 buffer_flag = false else last_it = it buffer_flag = true end i = i + 1 end if buffer_flag then --剩馀万位以下的一组4个数位 result[1] = last_it if 1 > maxId then maxId = 1 end end return result, maxId end --{{#invoke:NumberToChinese|Chinese_To_Number}} function p.Chinese_To_Number(frame) local input_str = ((type(frame)==type({})) and (frame.args or frame) or {tostring(frame) or ""})[1] loadInvChineseData() --建立中文数字查表 local str = mw.ustring.gsub(mw.text.trim(input_str), "%s", '') if str == '' then return '' end local number_pattern = Data.Point..'点%.' local large_pattern = '' local number, sign = '', '' local check_char = mw.ustring.sub(str, 1, 1) --读取第一个字以便判断正负号 if (check_char == Data.Positive or check_char == '+') and not (str == Data.Positive) then --有正号才显示正 sign = '+' str = mw.ustring.sub(str, 2, -1) elseif check_char == Data.Negative or check_char == '负' or check_char == '-' or check_char == '−' then sign = '-' str = mw.ustring.sub(str, 2, -1) elseif check_char == "零" then --处理如 "零下三" 的表示方法 local check_char = mw.ustring.sub(str..'$$', 2, 2) if check_char == "上" then sign = '+' str = mw.ustring.sub(str, 3, -1) elseif check_char == "下" then sign = '-' str = mw.ustring.sub(str, 3, -1) end if str == '' then return "0" end end if str == '' then return '' end --清完正负号为空表示是空字串 if str == p.NotANumber() then return sign .. 'nan' end if mw.ustring.match(str,'[无无][穷穷限]') then return sign .. 'inf' end for name,index in pairs(Data.number) do if type(name) == type("string") then number_pattern = number_pattern .. name end end for name,index in pairs(Data.less1000) do if type(name) == type("string") then large_pattern = large_pattern .. name end end for name,index in pairs(Data.largeTable) do if type(name) == type("string") then large_pattern = large_pattern .. name end end for name,index in pairs(Data.otherNumber) do if type(name) == type("string") then large_pattern = large_pattern .. name end end if mw.ustring.match(str, "^["..number_pattern.."]+$") then --全部都是数字直接输出 for i=1,mw.ustring.len(str) do local it = mw.ustring.sub(str,i,i) if it == '点' or it == Data.Point then number = number .. '.' else number = number .. (Data.number[it] or 0) end end return sign .. number end local find_invalid, find_invalid_end = mw.ustring.find(str, "[^"..number_pattern..large_pattern.."]+") if find_invalid then error(mw.ustring.format("输入的内容含有无效的词彙 '%s'", mw.ustring.sub(str, find_invalid, find_invalid_end)), 2) end local point = mw.ustring.find(str, "[点"..Data.Point.."%.]") local frontStr, backStr = '', '' if point == nil then --如果小数点不存在代表只有大数 frontStr = str else --撷取大数部分及小数部分 frontStr = mw.ustring.sub(str, 1, point - 1) backStr = mw.ustring.sub(str, point + 1, -1) end local tokens, token_len = LoadChineseToken(frontStr) local zero_flag = true for i=token_len,1,-1 do for j = 4,1,-1 do local it = (tokens[i]or{})[j] or 0 if zero_flag then if it ~= 0 then zero_flag = false number = number .. it end else number = number .. it end end end if backStr ~= '' then number = number .. '.' for i=1,mw.ustring.len(backStr) do local it = mw.ustring.sub(backStr,i,i) if Data.number[it] then number = number .. Data.number[it] end end end return sign .. number end function p.NotANumber() return Data.NotANumber end --用于模板内字串判断 function p.Infinity() return Data.Infinity end function p.LargeName(frame) local index = ((type(frame)==type({})) and (frame.args or frame) or {tonumber(tostring(frame)) or 1})[1] local overlying, quotient = '', index local remainder = quotient % (largeSize - 1) local largecount = (quotient - remainder) / (largeSize - 1) overlying = Data.large[remainder + 1] for i = 1, largecount do overlying = overlying .. Data.large[largeSize] end return overlying end --{{#invoke:NumberToChinese|Number_to_Chinese}} function p.Number_to_Chinese(frame) --进位系统的中文数字 return NumberToChinese(argsToVariable(frame)) end function p.Number_to____(frame) --编号的中文数字 return NumberToChineseNumbering(argsToVariable(frame)) end --{{#invoke:NumberToChinese|Number_to_Numbering}} function p.Number_to_Numbering(frame) --编号的中文数字 return NumberToChineseNumbering(argsToVariable(frame)) end --转给其他模组使用,但为了避免影响其他运作中模板,改为函数呼叫 --因此此函数命名遵照[[Wikipedia:Lua代码风格#命名常规]] function p._numberToChinese(number, numberType, clearOne) return NumberToChinese(tostring(tostring(number)), numberType or 0, clearOne or 0) --转中文 end function p._numberToNumbering(number, numberType) return NumberToChinese(tostring(tostring(number)), numberType or 0) --转中文 end return p 本页使用的模板: 模板:Ambox(查看源代码)模板:Ambox/style.css(查看源代码)模板:Color block(查看源代码)模板:FromOther(查看源代码)模板:Namespace detect(查看源代码)模块:NumberToChinese/doc(查看源代码)返回模块:NumberToChinese。